Īs with Borderlands 2, completing the main campaign with a character unlocks "True Vault Hunter Mode", a second playthrough that is higher in difficulty, while beating the mode and reaching level 50 unlocks the third playthrough "Ultimate Vault Hunter Mode". Vehicles were introduced, including a Moon buggy, and the "Stingray"-a type of hoverbike. A new "Grinder" machine allows players to deposit combinations of existing weapons to receive one of higher rarity. The kits can be used like a jetpack to perform double jumps, hovering, and ground slamming attacks as with other items, different types of O2 kits can provide stat bonuses and affect how ground slams deal damage. O2 kits are added to supply air while in space oxygen supplies can be replenished using generators, vents, and through oxygen tank items dropped by enemies. The game features low-gravity environments, causing players to jump higher but slower, and items such as loot and dead bodies to float away. Enemies that are frozen take increased damage from explosive, melee or critical attacks and are smashed into pieces when killed. Two varieties of items have been added, including laser guns, and items possessing a cryogenic elemental effect, which can be used to slow down and freeze enemies. Gameplay in The Pre-Sequel is similar to Borderlands 2, but with the addition of new mechanics. The Pre-Sequel received positive reviews, being praised for its new gameplay features and character classes, but was criticized for its confusing level design and not providing enough significant deviations from the core mechanics and gameplay of Borderlands 2. The game expands upon the engine and gameplay of Borderlands 2 and introduces new gameplay mechanics, including low-gravity environments, freeze weapons, and oxygen tanks, which are used to navigate and perform ground slamming attacks. The storyline of The Pre-Sequel focuses on Jack, an employee of the Hyperion corporation after the company's Helios space station is captured by a military unit known as the Lost Legion, he leads a group of four Vault Hunters-all of whom were non-playable characters and bosses in previous Borderlands games-on an expedition to re-gain control of Helios, defeat the Lost Legion, and find the hidden vault on Pandora's moon Elpis. PlayStation 4 and Xbox One ports were released as part of Borderlands: The Handsome Collection on 24 March 2015. It was released for Linux, OS X, PlayStation 3, Windows, and Xbox 360 on 14 October 2014. It is the third game in the Borderlands series, and is set after 2009's Borderlands and before 2012's Borderlands 2. Torque, just to name a few! Nothing could hurt this franchise with its awesome downloadable content and vault hunters- a mechanic with a death trap and a mechanically game-breaking psycho.Action role-playing, first-person shooterīorderlands: The Pre-Sequel (stylized as BORDERLANDS: THE PRE-SEQUEL!) is an action role-playing first-person shooter video game developed by 2K Australia, with assistance from Gearbox Software and published by 2K. The game itself is great! You’re a part of a larger group and talking to the old gang- Lilith, Roland, Brick, Mordecai, and new- now legendary- faces of Tiny Tina and Mr. Heck, Youtube theorists, gamers, and even Gearbox itself has talked and revealed everything about the mask wearing dictator. But that is just scratching the surface of Handsome Jack. A man who stays with you the whole ride through communications and shows up twice, once to prove a point, and the other at the game’s conclusion. Where Borderlands 1 failed in its main villain and story, it makes up for with a tale of resistance and Handsome Jack- the CEO of Hyperion Industries, a madman with a grudge against you just because you’re a filthy bandit and he’s the goddamn hero. When people think Borderlands, they think of this game as a staple in the series. Now, let’s get to the main event Borderlands 2, the game that centered itself in the hearts of many. Reception to the game was nearly perfect, with some criticism being to shoddy AI and a paper-thin story, even with added downloadable content. It didn’t have as much of a detailed narrative as it did now, worked on a modified Unreal Engine 3, and had two different artstyles- first was the realistic E3 trailer art, then opted for cell shading after secret tests. It was a game that Gearbox’s CEO Randy Pitchford wanted to make drawn from games such as Nethack, Diablo, and Duke Nukem 3D. It was an experiment by Gearbox to combine “Halo with Diablo,” in which the player could feel justified to loot and shoot. At the beginning with Borderlands 1, released in 2009 for PC, Ps3, and Xbox 360.
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